I love the throughout gameplay! everything about it and the music, the scene, dialogue we're so In match! really love the vibeeeee ahhh!!! ;-;
I cried at the animated part where we hug Death, It was so sweet that I was In disbelief when the game was already done I was like "whaaattt? nooo, I wanna interact with him more :(" I'm very interested for more full lore if there Is, and more about Death! I love this guy!!! <3
I really love this game!!! But i can't get all endings , someone please help me and tell how to do it???
About the game, it's really beautiful, i like the atmosphere here, and hear me out this skeleton is a real gentleman to me, i love him. The art is so beautiful, and the story is mesmerising
we love skeleton <3 i'm so stoked you're enjoying the game, and thank you so much for your time
i'm sorry the endings are a bit hard to get! there is an additional download available called "walkthrough" and it'll open up a text file that tells you which choices you need to get each ending!
Honestly, there are many things to describe how I felt during this game. It's gut-wrenching (in a good way, if you can believe), beautifully written and well represented, and it's hopeful. Makes you long for a happy ending, and delivers it. A great play in all <3
I really can't fully describe how this made me feel. "Hauntingly beautiful" comes closes, but it still feels like that fails to fully encompass everything. I can only say this a masterpiece in my eyes. And it's a first project even? Like freaking hell, that's impressive!
First: When I try playing it, it uses max CPU and max GPU. My PC fans roar LOUDLY. Is it really that heavy?
Second:
I don't get this VN. The story is nice and slightly melancholic but the music is a bit too repetitive. It would be better if it was a longer song. However, the song is a very good choice for the mood.
Unfortunately, routs just unsatisfying end abruptly with an image that looks like a signal test from a TV and then sent straight to the title screen.
I tried playing and choosing options a little different. I'll try the walkthrough after this but I don't get why the story ends so suddenly.
it sounds like there's some graphical errors happening - the image that looks like a signal test from a TV you mentioned isn't part of the game, but it sounds like that's happening around the time an ending video is supposed to play (which would also give the route a more satisfying ending, since you're missing out on the ending if you can't see the vid) :(
this is my first game so i'm not really an experienced dev, so the game probably runs a lot more heavy than it should since i haven't optimized it in a way a more senior person would!
i'm making a new update for it once i have the energy to hopefully trim down the file size, optimize it a little more, and add in some features/cosmetic tweaks based on other people's suggestions
if you wanna come back when i've uploaded a new version, i'd love for you to try it again! otherwise i would maybe suggest closing out the game and reopening it?
It's ok. I get it better now. It was looking so out of place, makes more sense now. Still, I wonder what that image is from. Is it just a Unity placeholder for a missing or unplayable video? What's the video codec (h264, VP8, h265, VP9, AV1, ...)? I couldn't find the video files themselves. Could it be it requires the codec in the host system and I'm missing the codec🤔?
On second thought about performance. I wonder if you are just using a busy (or eager) event wait loop instead of an event-based loop (for most situations, the event-based is much more efficient)🤔. That would mean the build isn't heavy, it just wastes GPU and CPU cycles
Just let me know when you update. I'll take a look again then.
Closing and reopening didn't work for me, unfortunately.
For now, I'll look for a video on youtube with it. I saw that DonDon did a comment, I'll hope he also did a video.
Don't fret too much about it 🙂. It has significant issues related to these stuff but I think this is a really well done attempt for a first try 👍.
Just makes me wonder why Unity and not Ren'Py or LightVN. May I know?
the image just might be unity's texture glitching out thing - i wouldn't be able to really know without seeing it, and even then i probably wouldn't know lmao
unity automatically converts the vids codecs & i asked the other programmer who worked on this with me & he said it should be okay
as far as performance - we only have 1 thing stuffed into an update function, so there isn't a lot that's being constantly checked for in every frame & everything else is event based
however, i do use a particle system in unity's native features, and that can cause a lot of performance lag; my own laptop is shit and ran heavy when i first introduced it until i cut it down and optimized it a little lmao, so that might be why your pc is angry
dondon did a beautiful video!! it made me a cry a lil lmao cause he went through all the endings & analyzed them and the story in the exact way that i wanted the story to present itself <33
i had pre-existing knowledge of unity & C# and my partner (the other programmer) is a professional game dev for unity, whereas neither of us know renpy or light.vn. & since i only had a month to make this game, i didn't trust myself to learn a new engine alongside creating the game i had a specific vision for!
Maybe the image is something that Unity shows as some sort of placeholder while trying to make the video show 🤔? My PC isn't potato slow, though.
No idea why it isn't OK then. I wonder which codec it is. VP9 would be the most universally working nowadays.
Then I sincerely wonder what consumes CPU so much. Since then I tried to limit my CPU but the framerate doesn't change. It stays at 60fps. I wish I could tell what it's trying to do to cause that but I don't know Unity.
I liked Dondon's video too. The story makes way more sense with the videos. No doubt. It's a nice drama I liked. I rated accordingly. I'd say a 8 out of 10. An amazing work for a first release. There are some parts that don't flow so well due to lack of visuals but that's more of my subjective view.
Ah! Makes perfect sense then. I'd have done the same myself. Learning Python and learning Renpy when you already know C# and the Unity platform is backwards thinking. Thank you for sharing that.
Thank you very much for the insightful explanation.
This had such an immersive atmosphere and the story pulls you in with a touching mystery. Also, I love how you can play with the little lights floating about.
A lovely game that plays like a hymn, haunting and lingering as a ghost. Melancholic but faithful, bittersweet and touching. All of it plays out like a piece of gothic poetry.
The looping mechanism stays just long enough to be poignant, without overstaying the welcome. I can't say I managed to obtain all of the endings (3/4 I believe), but every ending was heartfelt.
This was absolutely breathtaking! And for your first work too? Congratulations, you've made something truly special here!
This realm really is so atmospheric and dream-like, and it really does start to feel a little warmer as the wisps are introduced. The choice of music was excellent as well, and the art? Deer man's design, the UI, the BGs were amazing! I'd agree with the one critique I saw that the menu buttons could stand to be a little bigger/better-defined? Main menu a bit hard to pick out and they get lost a little in the UI in-game-
The story hit me way harder than I expected. An absolutely beautiful take on that one fable I remember-
And the animated endings are gorgeous! Incredible work, I find I can't say that enough here!
thank you so much ;-; i'm just beyond happy that the atmosphere comes through, i can't even describe, and i'm so happy that everything with the art & music & story seems to come together ;-;
definitely taking notes on better UI both menu & in-game, it was feedback during play-testing that they were a bit small & i increased the size, but it could def be bigger and more defined!!
Impossibly precious, gorgeous, atmospheric, and beautifully sad. I loved every single minute of it. Deer Skull Guy is now my personal ride-or-die. Thank yous all around to the team for making my evening bittersweet and perfect! 💚
This is so atmospheric. I like the moody interface, the handdrawn feel…
Great great use of limited assets, you set the tone just right. Normally I’d say this size of text at the bottom of the screen while the center pane shows largely nothing feels weird, but the emptiness works very well here. And when the art shows, it’s so very, very good! The writing is done very well too. There’s music in it, beautifully poetic, and surreal. This is one of my favorite entries so far. Thank you for your work! I’m keeping this to show my friends.
My only criticism is the hover effect on the menu buttons are really really subtle, so coupled with how small they are, it can be difficult to make out which button is being hovered on. For a longer game, I would prefer a clearer visual cue (but this one is short enough it doesn’t feel bad). It would be nice to have an option to enlarge the text.
ahhhhh thank you!! surreal and poetic were definitely the vibes i was going for, so i'm so happy it came through ;-;
and thank you so much for the much-needed feedback - those menu buttons are definitely not responsive enough, i love super responsive buttons so that's one of the facets of this game i'd like to change (as soon as i find out how to make naninovel play nice with unity animations lmao)
but i'm super stoked that you liked the atmosphere and tone, thank you so much again for playing ;-; i'm taking all of your feedback to heart to make any future games i make better <33
thank you sososo much for playing, i'm beyond happy that the story affected you - though i hope the rest of your day is filled with cozy, gentle vibes to offset any remaining ache <33
Oh, I had a hard time finding all the endings but it was worth it! It's a lovely story, very sad and melancholic. Still, it's such a good piece. Thank you making it!
i'm so stoked you like the game! ;-; even more stoked that the story impacted you, hopeless romantics were definitely the target audience lmao
& if you're having some issues getting the other two endings, there should by a text file called "walkthrough" included in the download, it'll tell you the choices you need to pick for each ending! <3
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ohhhhhh i’m obsessed with this. genuinely cannot put into words how obsessed i am with the atmosphere and the story. truly heart wrenching
I love the throughout gameplay! everything about it and the music, the scene, dialogue we're so In match! really love the vibeeeee ahhh!!! ;-;
I cried at the animated part where we hug Death, It was so sweet that I was In disbelief when the game was already done I was like "whaaattt? nooo, I wanna interact with him more :(" I'm very interested for more full lore if there Is, and more about Death! I love this guy!!! <3
Haunting and beautiful <3
you're a treasure for playing ;-;
I really love this game!!! But i can't get all endings , someone please help me and tell how to do it???
About the game, it's really beautiful, i like the atmosphere here, and hear me out this skeleton is a real gentleman to me, i love him. The art is so beautiful, and the story is mesmerising
we love skeleton <3 i'm so stoked you're enjoying the game, and thank you so much for your time
i'm sorry the endings are a bit hard to get! there is an additional download available called "walkthrough" and it'll open up a text file that tells you which choices you need to get each ending!
Honestly, there are many things to describe how I felt during this game. It's gut-wrenching (in a good way, if you can believe), beautifully written and well represented, and it's hopeful. Makes you long for a happy ending, and delivers it. A great play in all <3
Hope to see more games from u in the future!!
cryingcat.jpg
thankyousososososomuch, i'm just so beyond happy that the story was so impactful to you <3
I had a beautiful time reading this game, serene, lovely writing.
thank you so much for playing and for posting a video ;-;
it means the absolute world to me, and i can't wait to watch the vid!
I really can't fully describe how this made me feel. "Hauntingly beautiful" comes closes, but it still feels like that fails to fully encompass everything. I can only say this a masterpiece in my eyes. And it's a first project even? Like freaking hell, that's impressive!
i need 3 business days to go ugly cry ;-;
thankyousomuch ;-;
First: When I try playing it, it uses max CPU and max GPU. My PC fans roar LOUDLY. Is it really that heavy?
Second:
I don't get this VN. The story is nice and slightly melancholic but the music is a bit too repetitive. It would be better if it was a longer song. However, the song is a very good choice for the mood.
Unfortunately, routs just unsatisfying end abruptly with an image that looks like a signal test from a TV and then sent straight to the title screen.
I tried playing and choosing options a little different. I'll try the walkthrough after this but I don't get why the story ends so suddenly.
hey!!
i'm really sorry you experienced this :(
it sounds like there's some graphical errors happening - the image that looks like a signal test from a TV you mentioned isn't part of the game, but it sounds like that's happening around the time an ending video is supposed to play (which would also give the route a more satisfying ending, since you're missing out on the ending if you can't see the vid) :(
this is my first game so i'm not really an experienced dev, so the game probably runs a lot more heavy than it should since i haven't optimized it in a way a more senior person would!
i'm making a new update for it once i have the energy to hopefully trim down the file size, optimize it a little more, and add in some features/cosmetic tweaks based on other people's suggestions
if you wanna come back when i've uploaded a new version, i'd love for you to try it again! otherwise i would maybe suggest closing out the game and reopening it?
i'm really sorry again :(
It's ok. I get it better now. It was looking so out of place, makes more sense now. Still, I wonder what that image is from. Is it just a Unity placeholder for a missing or unplayable video? What's the video codec (h264, VP8, h265, VP9, AV1, ...)? I couldn't find the video files themselves. Could it be it requires the codec in the host system and I'm missing the codec🤔?
On second thought about performance. I wonder if you are just using a busy (or eager) event wait loop instead of an event-based loop (for most situations, the event-based is much more efficient)🤔. That would mean the build isn't heavy, it just wastes GPU and CPU cycles
Just let me know when you update. I'll take a look again then.
Closing and reopening didn't work for me, unfortunately.
For now, I'll look for a video on youtube with it. I saw that DonDon did a comment, I'll hope he also did a video.
Don't fret too much about it 🙂. It has significant issues related to these stuff but I think this is a really well done attempt for a first try 👍.
Just makes me wonder why Unity and not Ren'Py or LightVN. May I know?
the image just might be unity's texture glitching out thing - i wouldn't be able to really know without seeing it, and even then i probably wouldn't know lmao
unity automatically converts the vids codecs & i asked the other programmer who worked on this with me & he said it should be okay
as far as performance - we only have 1 thing stuffed into an update function, so there isn't a lot that's being constantly checked for in every frame & everything else is event based
however, i do use a particle system in unity's native features, and that can cause a lot of performance lag; my own laptop is shit and ran heavy when i first introduced it until i cut it down and optimized it a little lmao, so that might be why your pc is angry
dondon did a beautiful video!! it made me a cry a lil lmao cause he went through all the endings & analyzed them and the story in the exact way that i wanted the story to present itself <33
i had pre-existing knowledge of unity & C# and my partner (the other programmer) is a professional game dev for unity, whereas neither of us know renpy or light.vn. & since i only had a month to make this game, i didn't trust myself to learn a new engine alongside creating the game i had a specific vision for!
Maybe the image is something that Unity shows as some sort of placeholder while trying to make the video show 🤔? My PC isn't potato slow, though.
No idea why it isn't OK then. I wonder which codec it is. VP9 would be the most universally working nowadays.
Then I sincerely wonder what consumes CPU so much. Since then I tried to limit my CPU but the framerate doesn't change. It stays at 60fps. I wish I could tell what it's trying to do to cause that but I don't know Unity.
I liked Dondon's video too. The story makes way more sense with the videos. No doubt. It's a nice drama I liked. I rated accordingly. I'd say a 8 out of 10. An amazing work for a first release. There are some parts that don't flow so well due to lack of visuals but that's more of my subjective view.
Ah! Makes perfect sense then. I'd have done the same myself. Learning Python and learning Renpy when you already know C# and the Unity platform is backwards thinking. Thank you for sharing that.
Thank you very much for the insightful explanation.
Beautiful & poignant. I hope many others come across this gem.
;-; thankyousomuchimsohappyyouenjoyedit ;-;
This had such an immersive atmosphere and the story pulls you in with a touching mystery. Also, I love how you can play with the little lights floating about.
i hold the wisps so close to my heart
thank you for playing it & streaming it ;-;
A lovely game that plays like a hymn, haunting and lingering as a ghost. Melancholic but faithful, bittersweet and touching. All of it plays out like a piece of gothic poetry.
The looping mechanism stays just long enough to be poignant, without overstaying the welcome. I can't say I managed to obtain all of the endings (3/4 I believe), but every ending was heartfelt.
i'm holding this review so close to my heart ;-; i'm gonna frame it ;-;
thank you so much for your words & for your time <33
This was absolutely breathtaking! And for your first work too? Congratulations, you've made something truly special here!
This realm really is so atmospheric and dream-like, and it really does start to feel a little warmer as the wisps are introduced. The choice of music was excellent as well, and the art? Deer man's design, the UI, the BGs were amazing! I'd agree with the one critique I saw that the menu buttons could stand to be a little bigger/better-defined? Main menu a bit hard to pick out and they get lost a little in the UI in-game-
The story hit me way harder than I expected. An absolutely beautiful take on that one fable I remember-
And the animated endings are gorgeous! Incredible work, I find I can't say that enough here!
thank you so much ;-; i'm just beyond happy that the atmosphere comes through, i can't even describe, and i'm so happy that everything with the art & music & story seems to come together ;-;
definitely taking notes on better UI both menu & in-game, it was feedback during play-testing that they were a bit small & i increased the size, but it could def be bigger and more defined!!
thank you so much again for giving your time <33
Gorgeous game, the art direction and general prose of the writing are so beautiful. Mr. Deer skull ;_;.
I'm still working on getting all the endings, but I'm so impressed!
(Plus I got a bit distracted playing with the wisps lol)
;-; mr deer skull ;-;
ahhhh i'm just. thank you ;-; i'm so glad you found it beautiful ;-;
(and i also spent an irresponsible amount of time "playtesting" the perfectly working wisps lmao)
Impossibly precious, gorgeous, atmospheric, and beautifully sad. I loved every single minute of it. Deer Skull Guy is now my personal ride-or-die. Thank yous all around to the team for making my evening bittersweet and perfect! 💚
;-; thankyouthankyouthankyou ;-;
we love deer skull guy in this house, he only wants the best for you <3
This is so atmospheric. I like the moody interface, the handdrawn feel… Great great use of limited assets, you set the tone just right. Normally I’d say this size of text at the bottom of the screen while the center pane shows largely nothing feels weird, but the emptiness works very well here. And when the art shows, it’s so very, very good! The writing is done very well too. There’s music in it, beautifully poetic, and surreal. This is one of my favorite entries so far. Thank you for your work! I’m keeping this to show my friends.
My only criticism is the hover effect on the menu buttons are really really subtle, so coupled with how small they are, it can be difficult to make out which button is being hovered on. For a longer game, I would prefer a clearer visual cue (but this one is short enough it doesn’t feel bad). It would be nice to have an option to enlarge the text.
ahhhhh thank you!! surreal and poetic were definitely the vibes i was going for, so i'm so happy it came through ;-;
and thank you so much for the much-needed feedback - those menu buttons are definitely not responsive enough, i love super responsive buttons so that's one of the facets of this game i'd like to change (as soon as i find out how to make naninovel play nice with unity animations lmao)
but i'm super stoked that you liked the atmosphere and tone, thank you so much again for playing ;-; i'm taking all of your feedback to heart to make any future games i make better <33
This game made my heart ache, it was so gorgeous. Beautiful art and story. Desperately need to give someone a hug asap.
thank you sososo much for playing, i'm beyond happy that the story affected you - though i hope the rest of your day is filled with cozy, gentle vibes to offset any remaining ache <33
Oh, I had a hard time finding all the endings but it was worth it! It's a lovely story, very sad and melancholic. Still, it's such a good piece. Thank you making it!
thank you for playing it & reviewing it!! ;-; it means the world, and i'm glad the atmosphere came through in the game!
definitely taking notes on the endings being a bit difficult to help improve my future games <3
Love it!! maybe im a hopeless romantic or something, but im holding back tears.
It's such a beautiful tale with death, just wow. The art, the music, the story are all so beautiful.
i'm so stoked you like the game! ;-; even more stoked that the story impacted you, hopeless romantics were definitely the target audience lmao
& if you're having some issues getting the other two endings, there should by a text file called "walkthrough" included in the download, it'll tell you the choices you need to pick for each ending! <3